With Wave XLR Pro, you can bring your console into a full hardware mix alongside your microphone, music, and any other sources you have running. Game audio, voice chat, and your mic each get their own channel, and you hear your console with zero latency. Your capture card only has to handle video.
How you connect depends on the console. PlayStation 5 works over USB. Xbox Series X|S and Nintendo Switch use the headset jack. This guide covers each one, including how to send your mic back to the console for voice chat.
Video Guide
Our video guide walks through the wiring and Wave Link setup for PS5, Xbox Series X|S, and Switch 2, plus podcast and Dual PC setups.
Set up Wave XLR Pro and Wave Link
Wave XLR Pro does its mixing in hardware, and you set it up in Wave Link. Every input you connect, including your console, shows up as a channel in Wave Link. From there, you set levels, build mixes, and decide where each source goes. You need Wave Link 3.0 or later on your computer.
Download Wave Link free for Windows and macOS.
The base setup is the same for every console:
Connect PS5 to Wave XLR Pro
PS5 connects to Wave XLR Pro over a single USB-C cable in the USB Aux port. That one cable carries game audio and chat from the console into your mix, and your mic back to the console.
What you need
Connection: PS5 USB port → USB Aux on Wave XLR Pro
Set PS5 audio to Wave XLR Pro
PS5 recognizes Wave XLR Pro by name in its audio settings. Set the console to output all sound through Wave XLR Pro, and set the microphone to Wave XLR Pro as well. That completes the wiring.
Hear PS5 audio in Wave Link
In Wave Link, add USB Aux as an input channel, then add it to Personal Mix. To keep things clear, rename the channel to something like “PS5 AUDIO.”
Send your mic to PS5
Anything you add to this mix goes straight to PS5 over the same USB cable, so teammates in party chat hear it as your microphone.
Connect Xbox or Switch to Wave XLR Pro
Xbox Series X|S and Nintendo Switch have tighter USB audio restrictions than PS5, so these consoles connect through the headset jack instead. On Xbox, that’s the 3.5mm jack on the Xbox Wireless Controller. On Switch, it’s the headset jack on the console.
That jack carries headphone audio and mic audio on a single 4-pole (TRRS) connector. A 4-pole to dual 3-pole adapter splits it into two separate 3.5mm connectors, one for headphones and one for the microphone.
Wire the headset adapter
What you need:
Connection:
Console audio comes out of the headphone connector and goes into Wave XLR Pro’s Line In so you can hear and mix it. Your mix comes out of Wave XLR Pro’s Line Out and goes into the console as a mic signal.
Hear Xbox or Switch audio in Wave Link
In Wave Link, add Line In as an input channel, then add it to Personal Mix. Rename it to something like “XBOX AUDIO” or “SWITCH AUDIO.”
Send your mic to Xbox or Switch
Anything you add to this mix travels out through Line Out, through the adapter, and into the console’s mic input. Once your mic is in the mix, you’ll see the audio meters respond in the Xbox or Switch audio menus.
Voice chat on Switch and Switch 2
How much you get out of the return path depends on which Switch you have.
Switch supports in-game voice chat through the headset jack in a small number of third-party games, such as Fortnite and Overwatch 2. Most Nintendo titles, like Mario Kart, Splatoon 3, and Smash Bros, use the Nintendo Switch Online mobile app for voice chat, which runs separately from the 3.5mm jack. If your game uses the app, the Line Out return path won’t carry your voice.
Switch 2 includes GameChat, Nintendo’s system-level voice chat that works across games without a phone app. With a headset connected to the 3.5mm jack, GameChat uses it as the microphone source, so the mix you send through Line Out becomes your voice in GameChat.
Add sound effects and music to voice chat
Your console mic mix doesn’t have to be just your microphone. You can add sound effects, music, or a soundboard to the PS5 MIC or CONSOLE MIC mix, and your teammates hear all of it.
Your Wave FX settings (Voice Tune, Expander, and Equalizer) also carry over to the audio you send to the console, along with any VSTs you’re running, like Voicemod.
Build a mix for streaming or recording
Once your inputs and outputs are set up, create a third mix for your streaming or recording app. Add your microphone, your console audio channel, and any software sources you want on stream, like a browser, music, or Discord. Then adjust each fader to balance the mix and select it as the audio source in your streaming or recording app.
Any other software sources can also go into Personal Mix, so you hear them without sending them to your console or your stream.
Fix console audio that's too loud or clipping
Every console has its own volume controls in its audio settings, and you can also adjust USB Aux, Line In, and Line Out on Wave XLR Pro. If the signal reaching your console is too hot or clipping, lower the USB OUT or Line Out level in that mix’s Mix Settings.